I am Clarke Young

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About Me

I'm a systems builder focused on reshaping how we reconstruct, understand, and interact with 3D worlds.

In recent years, I've led the development of real-time 3D reconstruction systems that are not just research demos — but battle-tested in real-world applications, from autonomous mowing robots to scalable stereo mapping pipelines. My work sits at the intersection of geometry, system design, and deployment.

Currently, I'm building core infrastructure around 3D Gaussian Splatting (3DGS) — aiming for cost-effective, high-fidelity reconstruction at scale. This includes advancing pose optimization, camera–point cloud alignment, and geometry-aware rendering. Rather than tuning existing methods, I focus on architectural redesign, constraint modeling, and efficiency engineering.

My next frontier lies in integrating deep learning, differentiable rendering, and geometry priors to unlock intelligent 3D perception — bridging physical and virtual worlds with precision, performance, and realism.

I'm not here to iterate on the past — I'm here to define what comes next in 3D understanding and generation.

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Systems Architecture

3D Infrastructure & Scalable Solutions

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Production Ready

Battle-tested Commercial Systems

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Future Vision

Defining Next-Gen 3D Technology

Projects

Building the next generation of 3D infrastructure — from research breakthroughs to production-ready systems.

Featured
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3D Splat Viewer

Production-ready 3D Gaussian Splatting viewer with optimized rendering pipeline and seamless user experience.

3D Gaussian SplattingWebGLReal-time Rendering
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Large-Scale 3DGS Reconstruction

Scalable 3D reconstruction infrastructure designed for production environments, featuring distributed processing architecture and intelligent constraint modeling for million-scale Gaussian reconstruction.

Large-Scale ProcessingGeometric ConstraintsDistributed ComputingOptimization
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SplatStudio Pro

Professional 3D development environment with complete toolchain for Gaussian Splatting workflows — from data ingestion to deployment-ready models.

3D Gaussian SplattingProfessional WorkflowReal-time PreviewScene Editing
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Autonomous Navigation Platform

Battle-tested autonomous navigation system powering commercial robotic products. Combines visual SLAM with multi-sensor fusion for reliable real-world deployment.

Visual SLAMMulti-sensor FusionPath PlanningCommercial Application
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Real-time Scene Reconstruction

A real-time scene reconstruction system leveraging neural stereo matching and GPU parallelism to deliver efficient 3D reconstruction with dynamic-environment awareness.

Stereo VisionGPU AccelerationReal-time ProcessingDynamic Environment

Redefining 3D in the Age of AI Generation.